Video Game / First Person Open World Business Sim

Merchant

Merchant was a project which started from the question, "What if you made a trucking simulator set in a fantasy world?"

What grew from there was a game concept where you would start out as a humble merchant running odd jobs in your village, earn capital, expand your business, and eventually become a main supplier in a fantasy world.

Current State: Core Mechanics Development

Movement:
-Basic first person character controls ✔
-Camera movement with mouse ✔
-Interaction Mode by Holding Down "F" ✔
-Ability to Pick Up, Drop, and Throw objects ✔
-Floating Merchant Names ✔

Items:
-Basic Item Dictionary✔
-Separation of the "Container" class of Items 75%
-Equipables

UI:
-Inventory Menu In Development
-Character Equip Menu Paper Prototyping
-Main Menu

Economy:
-Buy and Sell Mechanics Paper Prototyping
-Unique Product Values Per Merchant Paper Prototyping
-Supply and Demand Mechanics Paper Prototyping
-AI Custom Orders

Other:
-Save Game
-Art Assets

 

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Video Game / Third Person Sandbox

Piratetopia

Piratetopia started as an experiment to see to what extent the reputation tracking system could be applied to game mechanics. While the thought of turning this demo into a full game is exciting, the current goal is to bring the core mechanics to a polished and working state.

Current State: Core Mechanics Development

Movement:
-Basic third person character controls ✔
-Camera movement with mouse 50%
-Switch attack modes to Melee, Ranged, Brawl with numbers 1,2,3 ✔
-Basic attacks with damage
-Introduction of ships Paper Prototyping
-Ship Combat Paper Prototyping

Reputation Tracker:
-System to create various opposing ideals ✔
-System to assign those ideals to likes, loves, dislikes, and hates ✔
-Integrate Systems to NPC's In Development
-Introduction of Affiliation Reputation
-Ability to have AR influence but not limit NR Paper Prototyping
-Having Actions send calls out to Rep In Development
-Change in AI behavior based on Rep

AI:
-Auto generate basic map with basic structures ✔
-NPC Friendly behavior In Development
-NPC Enemy behavior In Development
-NPC Critter behavior
-NPC Beast behavior
-NPC Monster behavior
-NPC Legend behavior
-Integration of Reputation into AI behavior In Development

Core Mechanics:
-Base Attributes In Development
-Ship Upgrades Paper Prototyping
-Leveling System Paper Prototyping
-Inventory
-World Tracking

 

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Utilities / Accounting and Planning Software

TBD

Creating a mixture between financial management and time management. Track payments, watch estimates on how investments will grow over time, run financial simulations, and make sure you never miss a bill again

Current State: Paper Prototyping

-Compounding Interest Calculator ✔
-Mortgage Calculator 80%
-Cash Flow Statement Tracker
-Budget Calculator
-Real Date Tracking
-UI Elements
-Address Book
-Security